I made a cave for my start area.
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Here I used "bend" and "noise" to create modular parts |
I made some simple panels to create the cave interior. This was very easy - a case of a few simple modifiers. While these parts may seem dumb for using so polygons it is actually ideal for vertex painting and adding height variance.
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Here is the view from the start - I may leave in the pillars (which were originally place holders) |
I'm planning on having some sun rays coming through the sky light & have the starting position dappled in light - Should look ok in a video sequence.
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Here is the original idea - An ancient abandoned valley /village |
I had to refine the idea a lot I can see from reviewing some original ideas. I maybe could of made this if I didn't have my focus on the Colossus and it was more environment focused.
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