I did a little work on a character I hope to use in my environment. I don't want to spend lots of time rigging and animating as I am already doing this with my colossus and is a chore.
I created the head from my Asaro Bust, then I used the Unreal main character as a reference - Importing the rig into 3DS Max ready to skin.
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I liked this speed paint I did so developed it |
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I simply expanded the original paint to help visualize other parts |
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I really enjoy sculpting digitally & thew this old guy together & though I should use it maybe |
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Quite happy with the guy - the fibres will make way for a helm |
After I have finished sculpting the main details I will retopo in 3D Coat & 3DS Max to create different objects & Elements. After that I will bring it back into zbrush for fin detailing (scratches, chips etc).
I still have little to no idea how to replace my character into my project, but should be easy enough. I will be using 3rd person perspective and have been setting up the camera and other elements in the mean time. My plan is to have the character running around by 5th April, and waking up my colossus.
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