Of course I haven't completed the modelling! But with a bit of practice I have sorted a work flow where I can easily update my model.
Zbrush Alphas
Alphas (grey scale images) are very useful in Zbrush.
Here I am using alphas to create a carved/embossed effect. - It's very hard to hand draw somethings |
By saving these alphas as custom shapes(vectors) it gives me a way to repeat the pattern anytime easily at any resolution. Only certain formats can be previewed and used in Zbrush |
Here is a pillar, which are 3 objects that I can use to make different configurations - and even use on my colossus |
Using stacked "turbo smooth" & "edit poly" mods is a nice way to create objects - It means LODs are very easy to make as well as sculpting meshes |
1) Can see and manipulate high frequency details (normal map), and the base mesh at the same time.
2) I don't need different instances of the same mesh - the shell is always "perfect"
3) Zbrush is very good for painting with photoshop, and exporting different maps easily
Classic problems with using Zbrush is re-importing meshes, projecting, and retopology. This can be avoided if you either get lucky or have a bit of experience. Lots of people may project & bake using different methods to circumvent this technique all together. This is bad in my eyes as it will involve decimating a mesh and "ending" the process. When projecting in zbrush you can always continue to work and make changes - possibly designing as you go.
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