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Tuesday, 22 April 2014

Double Checks & Cleanup

Well, it's coming towards the end of this project and I have a lot of files, images, meshes, textures, reference and crap I'm not even sure that I'm using or not!.

So I have started to go through my files and folders to finish off stuff and delete or remove others.
 I have over thirty different 3DS max files, most containing layers of items, some named properly, others not so much.

Here is a low poly asset I used to block out the level a couple of months back.
Now I'm adding vertices and fixing UVs to add variance and finalize
Before the end I intend to have a decent break down of the assets and files to help the assesor find and understand the information.  One problem is that I use Outliner Max Script to create folders in 3DS Max files, which are often badly translated without it.  But the main problem is my back ups - I have loads which have to be cleansed before hand in.

I'm pretty confident I'm getting good at UV'ing - Simple is usually best
Some files will get scrapped, and I will simplify the organization of everything.  I have WIPs which are now dead, duplicates of unused items, back-up files... This is one reason I lose marks - The tutors can't see my work.
Here is a WIP I have gave up on - I no longer project in 3DS Max 
In a different folder in the same file I have assets I will keep though.
I can also still use these to create further objects also
Naming objects - WOOOO!
Anyway, using a prefix of the file name will improve chances of finding said item later on.
SyncToy
Thanks to SyncToy I don't have to worry about loosing anything permanently - I have set up an archive function as well as sharing info on my USB & portable hard drive so I never forget anything for university when I do go in.  This will be good for my clean up today in case I remove the wrong object!

CLEAN UP
Very-very boring, but has to be done.  spending the whole day deleting objects and unused layers (even my set & lighting systems as I'm sure these will confuse and baffle.  Also deleting unused scene materials - these crop up from importing items which incorrectly have material information attached (not sure how to stop this from Zbrush to be honest)

I found this in a file called blocks! Is actually a 3D block out but only took a few moments to push into UDK
The UVs are horrible, and there are no textures for it but it still works - 15 Mins for a "free" background object.
a quick way to improve would be unwrapping and quick detailing in Zbrush - maybe another day
Too Many things!  Thanks to checking though I know how to clear & consolidate them better

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