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Saturday, 12 April 2014

Foliage

 I made some foliage to fill out the level.

Using non-square texture sizes is handy for long plants

Its simple to cut the parts out of a plane to create elements/objects to kit-bash plants

I made a few variants from these maps, and can make more very quickly with the texture sheets now made
Using the foliage function in UDK makes planting very quick
I have added a "breeze" effect to the foliage material, putting a controller on the breeze amount for different plants/grass.
Where I have painted red there should be no movement

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