Using non-square texture sizes is handy for long plants |
Its simple to cut the parts out of a plane to create elements/objects to kit-bash plants |
I made a few variants from these maps, and can make more very quickly with the texture sheets now made |
Using the foliage function in UDK makes planting very quick |
I have added a "breeze" effect to the foliage material, putting a controller on the breeze amount for different plants/grass. Where I have painted red there should be no movement |
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