I'm starting to get happy with my design and am breaking down what parts need finalizing to create it.
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Out of the Colossi designed I think this kind of design would fit & look cool |
Most of my design time has been spent mentally ripping down each idea and reducing it to be makeable and managable. Having the colossus visually matched to the environment is something to be aware of.
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Here I am breaking down the materials - RED= Architecture, Yellow=Rocks, Blue=Unique, White=Fur/Foliage |
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The mock-up model feels good in level |
I have of course fallen behind my ambitious time-scale and have to focus. To help I did a coupla paint overs - and am looking for short-cuts to simplify & minimize work that is needed.
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I don't want the colossus to be there already, I want something to draw the player in & have a sword in a stone/alter |
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If I could change the lighting to be more dramatic, which would be cool |
Over this weekend I will get my animation rig to fit in the level & have a wake up animation hopefully. As a way to make things easier I may dettach/remove it's massive arms - Which I would of liked to be towers integrated with the level. Im still seeing the limbs as events to defeat the beast. But before that I need the alter, which will start at today... I'm gonna recycle a part from my sword
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I'm fond of the highlighted parts on the hilt and will try adapt them into an altar |
Anyways - Spending too long writing-up instead of working. Back at it
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