Has been a while since my last post. Today I have been polishing off my projects...
For my vehicle project I had to redo the textures and materials - unfortunately I used the Xoliil 2.0 Shader, which I can't seem to run at uni... This meant a bit of tweaking to the of the textures for the supplied direct X shaders... and putting everything in a new scene to clean up random scene materials that wouldn't go.
I'm also polishing off my rooftop. I used this opportunity to learn about creating landscapes in UDK, which I will be doing again in my FMP.
Right now I am working on rigging my character from scratch, manually creating the bones instead of using the biped rig. This is for a few reasons, the most obvious is to pose my character for a better final shot. Also Marvelous Designer works better with rigs instead of just geometry, which is something I want to learn to use for better sculpting and cloth assets (is also very quick after basics are done).
Going through a "Quick Start" to rigging tutorial series on digital tutors |
I have been trying to learn all the bits I want to do during my FMP, which is a combination of character/boss and environment. I want to be able to fully concentrate my efforts on that after this week. I plan to be producing decent renders of the created assets as I go during the project aiming for one a week.
Here's my character. She is meant to be a modern Mongolian archer with a twist. I am hoping to add a raven as half of the inspiration is from Tibetan falconers (who's birds even hunt wolves). I've been learning a bit about Physical Based Rendering, which involves the gloss map a lot more and emulates ray/photons in real-time pretty well. Using Marmoset Toolbag 2 is a lot better than it's predecessor. Any how here's a turntable of her.
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