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Monday, 13 January 2014

Nearly There workwise

Has been a while since my last post.  Today I have been polishing off my projects...

For my vehicle project I had to redo the textures and materials - unfortunately I used the Xoliil 2.0 Shader, which I can't seem to run at uni... This meant a bit of tweaking to the of the textures for the supplied direct X shaders... and putting everything in a new scene to clean up random scene materials that wouldn't go.

I'm also polishing off my rooftop.  I used this opportunity to learn about creating landscapes in UDK, which I will be doing again in my FMP.

Right now I am working on rigging my character from scratch, manually creating the bones instead of using the biped rig.  This is for a few reasons, the most obvious is to pose my character for a better final shot.  Also Marvelous Designer works better with rigs instead of just geometry, which is something I want to learn to use for better sculpting and cloth assets (is also very quick after basics are done).
Going through a "Quick Start" to rigging tutorial series on digital tutors
I have been trying to learn all the bits I want to do during my FMP, which is a combination of character/boss and environment.  I want to be able to fully concentrate my efforts on that after this week.  I plan to be producing decent renders of the created assets as I go during the project aiming for one a week.

Here's my character.  She is meant to be a modern Mongolian archer with a twist.  I am hoping to add a raven as half of the inspiration is from Tibetan falconers (who's birds even hunt wolves).  I've been learning a bit about Physical Based Rendering, which involves the gloss map a lot more and emulates ray/photons in real-time pretty well.  Using Marmoset Toolbag 2 is a lot better than it's predecessor.  Any how here's a turntable of her.






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