I'm gonna hopefully be throwing out a lot of work over the coming months and have been thinking about solidifying this and presenting it well.
Here is a site that I was very impressed with. The way I like to present work and see it is clearly - an easy and consistant read is important. I have fel short before with presentations - I just want to get them out of the way and cram everything onto a single page. I am quite engaged with my work though and pretty comfortable talking about it in sessions to get help. Any way I am aiming to have a decent portfolio at the end of this course, and a real blog or two, and should be working towards that now.
Ok! to present 3D work there are many ways...
* In engine is primarily what I want -If I get that to look great then that's wonderful, which won't be for a little while.
* Program renders - 3DS Max has flexible lighting and materials with mental ray & the Arch & Design material. Zbrush is ok for WIPs and can render & compress turntables very quickly - requires compositing for best results.
Working on a decent render scene in 3DS Max - Needs specular & diffuse to shine |
Zbrush exports compiled in Photoshop - needs a template for presentation! Custom clay material looks ok no UVs |
* Marmoset needs a mention as it is one of the few legitimate ways to get Physical Based Rendering, which is going to be used in next gen (UDK4 & Licenced Cry Engine will use these for example).
Marmoset - The diffuse here is a random reference - very quick & easy to create more presets with nDo2 |
* Composites - Putting a series of images together in Photoshop is how to get the best results, you can get very good grabs a layer them and paint over using photo-bashing and the like. I feel this is more important for concepting maybe, but would be an idea for final presentations.
This is my template so far - Nothing spectacular, but unifying a look for the project (maybe needs a project logo) |
* Sketchfab is slowly getting more popular - Enabling anyone to embed game ready assets online, this is very nice, especially to show off topology as you can rotate around the model freely with or without wires.
* Youtube, maybe not the most appropriate video hosting site, but very easy to use and popular. For 3DS Max, Marmoset, and for decent UDK videos you need to compile screen shots. I have learned to use After Effects a bit - Essential for compressing and combining footage. It is also very easy to incorporate images into video - which should probably be my ultimate goal for presentations.
It's a judgement call on how far to take each asset... Lots of my work will be technical and problem solving unfortunately... but am thinking about showcasing some custom shaders/textures in UDK and animating the colossus.
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