I had a stab at using Marvelouss Designer - and it is fantastic. With this software you can create realistic clothing and folds which conform to the surface of your model (Or"Avatar").
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Marvelous automatically creates UVs which can easily be edited-Here is a tilable diffuse of my carpet |
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An eye I made last night - 3DS Max viewport Render |
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I got feedback of quite a few people on proportions on my base mesh to check she doesn't look ridiculous. Feedback - boobs too high. Tutorial for the eye and I am following a character tutorial on "digital Tutors", which is over 8 hours long and covers many techniques and thought processes. For now I am further refining the design in 3D and 2D - Today I will be getting the clothing in the right place then defining the materials and colour scheme. I have just made an executive decision to remove the skirt/hanging cloth for one chief reason - It's difficult to animate... AKA moving into cool poses. Well, also it's easier to show off the female form without this restriction for this situation. |
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Just to clarify - everything in my projects are created from scratch - No pre-made base meshes or even mannequins |