I had a stab at using Marvelouss Designer - and it is fantastic. With this software you can create realistic clothing and folds which conform to the surface of your model (Or"Avatar").
Marvelous automatically creates UVs which can easily be edited-Here is a tilable diffuse of my carpet |
An eye I made last night - 3DS Max viewport Render |
I got feedback of quite a few people on proportions on my base mesh to check she doesn't look ridiculous. Feedback - boobs too high. Tutorial for the eye and I am following a character tutorial on "digital Tutors", which is over 8 hours long and covers many techniques and thought processes. For now I am further refining the design in 3D and 2D - Today I will be getting the clothing in the right place then defining the materials and colour scheme. I have just made an executive decision to remove the skirt/hanging cloth for one chief reason - It's difficult to animate... AKA moving into cool poses. Well, also it's easier to show off the female form without this restriction for this situation. |
Just to clarify - everything in my projects are created from scratch - No pre-made base meshes or even mannequins |