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Monday, 11 November 2013

Doin' stuff

I've been keeping myself busy with study n stuff since the last post.

I've been designing/refining a vehicle.  What I want is vehicle suited to the next generation of Metal Slug games.  Metal Slug is quite an "old school" style arcade side-ways shooter.  There have been many iterations of the game from the original arcade, and is suited to low-spec systems (My most played version was on the Nintendo Gameboy advance & DS).  So far it has been pixel art, but it is standard now for 2D games to be animated around 3D models for efficiency and accuracy (bastion is a good example).


Early concepts to help nail the silhouette and it's character - very easy read on multiple backdrops

This is a work in progress - orthographic images
The tank is characteristically "cute" - being very compact and with large smooth shapes, which suit the cartoon/anime style of the game.  I am designing it as the original Metal Slug tank mixed together with a conventional UK digger.  It has a main cannon (with limited ammo), a chain gun, and of course a digger for close combat and moving objects.... and digging?
I've been learning more about rendering in 3DS Max (not too happy with this but  is a WIP)
I am very tempted to make a high poly tank/digger.  Not only to bake/project down, but also for my portfolio - I know quite a lot of hard surface modelling techniques & should showcase them (all the little technical bits look cool too).

Here's a quick sculpt I did in Zbrush
I'm going to try and post a video once a week, hopefully with more time invested (rendered in Zbrush)

I think it's important to have fun... and drawing/painting is fun!
Speed paint "Hybrid"

Speed paint "Downriver"
More to come...

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